There are many variations. But the basic structure of the world game in workshop format is a drama in three acts:
Act 1 – The World of Concerns
The group splits into smaller teams to discuss their brief (one brief per world model node). They are asked to determine the most relevant trend for their node, the worrying discontinuity or tipping point, and in light of that analysis the central concern that they wish to put on the group’s agenda relevant to the topic of the game.
Act 2 – The Possible Futures
In the second stage of the game, members representing the different nodes are split into groups consisting of three or four nodes. They are invited to explore connections between their individual portfolios and what we might have to prepare for in consequence. This is effectively rapid scenario generation.
Act 3 – The Wisdom Council Speaks
For the final phase of the game all players are invited back into a circle to reflect on the experience of the session as a whole. The closing session takes the form of a ‘wisdom council’. This is an exercise to see how far the group can tune into a collective intelligence. This can only be done if each individual tunes in to their deepest intuitions. It is not intended to be analytical – more declarative.