The IFF World Game offers an easy, interactive way for a group to engage in a conversation about everything that is going on in the world. It works best when the group has a specific challenge or question or plan of action that will benefit from being exposed to the myriad trends, discontinuities and possible synchronous failures of an interconnected and uncertain world.
The game draws on a set of twelve briefs drawn from scanning the twelve nodes of the world model. For specific challenges these briefs can be specially tailored, perhaps researched in detail by the group in advance.
The game itself (not so much a ‘game’ as an interactive, partly role-playing workshop) might be played for any number of different reasons, for example:
- as an integral part of a wider strategy design process;
- as an initial environment scan for any project;
- as an educational experience, developing the capacity to deal with complexity and interconnectedness in problem-solving or policy-making;
- as a means of engaging a diverse community in a structured but fun conversation about big issues, generating a sense of public aspirations and concerns on a wide canvas.